Use File⇒Export to write your movie to any of these formats:
Export Movie: Flash can also directly export to several compatible formats.Tiff Image-.TIFF (only with QuickTime 4 installed).TGA Image-.TGA (only with QuickTime 4 installed).Silicon Graphics Image-.SGI (only with QuickTime 4 installed).QuickTime Image-.QTIF (only with QuickTime 4 installed).Photoshop 2.5, 3 Image-.PSD (only with QuickTime 4 installed).MacPaint Image-.PNTG (only with QuickTime 4 installed).Macintosh PICT Image-.PCT (Windows with QuickTime 4 installed).Use File➪Import to launch the Import dialog for these formats: Import: Many compatible formats can be opened directly into Flash.Of course, this won’t spare you much grief unless you save often and incrementally. Revert: Made a big goof that Edit⇒Undo can’t undo? Use File⇒Revert to revert to the previously saved version of the current movie.Save As: To save an open movie to another location or with another name, use File⇒Save As.Save: Save an open movie with File⇒Save.Close: Close any open movie with File⇒Close.Open as Shared Library: Use File⇒Open as Shared Library to launch the Open as Shared Library dialog and browse for the Flash Movie that you want to open as a Shared Library, which is a powerful new functionality of Flash 5.This makes the components of that Movie available for use within another movie. Open as Library: Use File⇒Open as Library to launch the Open as Library Dialog and browse for the Flash Movie whose Library you want to open.Open: File⇒Open launches the Open dialog, which is used to browse and locate a Flash-compatible file.But once the program is open, File⇒New generates all new documents New: By default, Flash opens a new Flash document whenever the program is launched (unless Flash is launched from an extant movie).Most of what comes into or out of Flash passes in some fashion through the File Menu. The Flash File Menu is like the front door of the program. It’s a gruesome, tedious job, but someone has to dive in and make sense of all these interrelated and (sometimes) seemingly duplicate or parallel operations. Now that we’ve introduced most of the major elements of the Flash interface, we begin at the far left of the Menu Bar and work through the major points of all the drop-down menus, submenus, and panels.